AI Insights · Timothy · January 2023
Top 5 Third Person Games on Android in Australia Q4 2022
Explore the performance of the top 5 third-person games on Android in Australia during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top five third-person games on the Android platform in Australia exhibited varying trends in downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides a detailed look at the performance of these popular titles.
Stumble Guys from Scopely saw a notable decline in weekly downloads, starting at approximately 23K at the end of September and dropping to around 3.3K by the end of December. Weekly revenue also experienced a downward trend, peaking at $12.7K in early October and falling to about $2.8K by the end of the quarter. Active users decreased from roughly 122K to 68K over the same period.
Hunt & Seek by Kwalee Ltd had an interesting quarter with a significant spike in weekly downloads, hitting 27.7K in late October before stabilizing to around 11K by the end of December. Weekly revenue remained modest, peaking at $48 in early November. Active users saw fluctuations, peaking at 25K in early November and ending the quarter at around 18K.
Tall Man Run from Supersonic Studios LTD demonstrated steady growth in weekly downloads, starting at 4.4K in late September and surging to approximately 17.9K by the end of December. The weekly revenue showed minor improvements, peaking at $37 in the final week of December. Active users increased substantially from 16K to nearly 50K over the quarter.
Subway Surfers by SYBO Games maintained a consistent performance in weekly downloads, ranging between 4.3K and 7.4K throughout the quarter. Weekly revenue showed a slight decline, starting at $1.3K and ending at $392. Active users fluctuated, beginning at 181K and closing the quarter at around 117K.
Number Master: Run and merge from KAYAC Inc. experienced a gradual increase in weekly downloads, starting at 2K and peaking at around 12K in early December before slightly decreasing to 6.2K by the end of the month. Active users followed a similar trend, rising from 1.4K to approximately 12.8K before settling at around 7.9K by the end of December.
For more insights and detailed data, visit Sensor Tower.